Update V1.2.0 notes
IsleGuard » Devlog
CHANGES
- Powers are now rarer but they are added to blueprints instead of specific towers so that they affect all towers of the same type
- Powers will no longer be offered for blueprints on which they would have no effect
- Added a new section in the inventory UI for spending coins to craft blueprints and powers from your selected faction, as well as wrenches
- Enemies will now be spawned in larger quantities
- Enemies now always target the base, only attacking towers that block their path to it.
- Reduced coin rewards from enemy spawners
- Increased starting coins from 50 to 75
- Updated Animation for arcane wisps
- Revamped UI for selecting blueprints /powers
- The cost and health of towers is now displayed in the selection UI
- Revamped pause menu UI
- Added in-game settings to the pause menu
- The islands of the first enemy factions now appear from the bottom right side
- Settings are now saved on your device
- New settings for max FPS, resetting settings and erasing progress
- Area effects for final support and heartbeat now appear underneath towers and enemies
- The spawner for the final boss no longer shows rewards, as the game ends when you receive them.
- Various small inventory UI tweaks
- Improved lighting
- Cleaner implementation of pixel art
- Cleaner font
ENCYCLOPEDIA REVAMP
- The encyclopedia has new visuals to make it look like a book
- The encyclopedia and its text are now larger
- Added pages for all tower and enemy status effects
- Pages for towers and enemies now also include stats
- Pages for powers now also state the requirements for unlocking them
- Abilities of towers and enemies are now explained in more detail
- Added Bookmarks that instantly get you to a certain section of the encyclopedia
- Towers, powers and enemies need to be discovered in game before they are added to the encyclopedia
NEW POWERS
- Arcanist power "Expiry Pain" - negative effects damage enemies when they expire
- Arcanist power "Time Control" - slows nearby enemies when special is used
- Arcanist power "Curse Burn" - negative effects also deal damage over time
- Automation power "Charge Release" - stuns nearby enemies when special is used
- Automaton power "Charge Share" - charges the specials of nearby towers when it uses its special
- Automaton power "Headstart" - The tower has its special fully charged when it gets placed down
- Warrior power "Last Stand" - the tower is empowered while below 30% health
- Warrior power "Rally" - Empowers nearby tower when special is used
- Warrior power "Revenge Spikes" - Deals 10 damage to nearby enemies for every 5 hits the tower takes
- Florist power "Poison Strike" - Main ability damage applies 2 stacks of poison
- Florist power "Poison Special" - Special ability damage applies 10 stacks of poison
- Florist power "Swift Death" - Poison does damage twice at a time
DUO POWERS
- Duo powers are stronger powers that combine the mechanics of two different factions.
- Arcanist/Automation power "Cursed Lightning" - Chain lightning effects spread negative effects
- Arcanist/Warrior power "Intimidation" - Nearby enemies are weakened
- Arcanist/Florist power "Curse Transfer" - Poisoned enemies transfer their negative effects to another enemy on death
- Automaton/Warrior power "Critical Rush" - Grants haste when the tower does critical damage
- Automaton/Florist power "Stunning Toxin" - Poison stuns the enemy when doing damage
- Warrior/Florist power "Reaper Toxin" - Poison executes enemies below 25% health
TOWER BALANCE CHANGES
- Arcane Shield health increased from 1000 to 1500
- Arcane Shield cost reduced from 15 to 10
- Auto Pusher health increased from 1500 to 1750
- Auto Shocker cooldown increased from 0.1 to 0.2 seconds
- Auto Shocker main ability damage increased from 5 to 10
- Crossbow can no longer damage multiple enemies with a single main ability
- Crossbow main ability damage decreased from 25 to 15
- Crossbow special ability damage decreased from 75 to 45
- Crossbow now needs 250 charge to use it's special instead of 375
- Spike Shield health increased from 2000 to 2500
- Spike Shield now needs 275 charge to use it's special instead of 875
- Spike Shield special lasts for 3 seconds instead of 5
- Spike shield cost reduced from 20 to 15
- Leaf Shield health increased from 1250 to 1750
- Leaf shield cost reduced from 15 to 10
- Lifebark cost reduced from 20 to 15
- Flytrap cost reduced from 25 to 20
POWER BALANCE CHANGES
- Arcanist power "Final Support" now has a 6 tile radius instead of a 7 tile radius
- Arcanist power "Curse Exploit" now also works with damage from special abilities
- Florist power "Replacement" now requires the tower to have survived for at least 30 seconds for the effect to take place
- Chain lightning now happens instantly and has increased reach but has a limit of 5 targets
- Impact Charge now charges 10% per hit instead of 3%
ENEMY BALANCE CHANGES
- Arcane summoners can now float on water
- Arcane Wisps can now float on water
- Arcane Wisp attack speed reduced
- Arcane Wisp attack delay removed
- Automini attack speed reduced
- Automini attack delay removed
- War machine's bomb ability is no longer its main ability, and its main ability is now a single target hit
- War machine's bomb ability damage increased from 10 to 50
- War machine's self destruct ability now has a 4 tile radius instead of a 6 tile radius
BUG FIXES
- Fix being able to spend a wrench on a tower that is already destroyed
- Fixed a bug that let you destroy the same tower multiple times to get more coins back than you should
- Fixed a bug that caused cancelling placing down a crossbow to crash the game
- Fixed War Machine's self destruct ability area not being correct
- Fixed a bug that caused enemies to target the bottom of a tower rather than the center
- Fixed black bars on wider screen resolutions
Files
Isleguard-web.zip Play in browser
28 days ago
IsleGuard.exe 113 MB
28 days ago
IsleGuard.apk 155 MB
28 days ago
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IsleGuard
A rogue-like tower defense game
| Status | Released |
| Author | StefiTheCat |
| Genre | Strategy |
| Tags | Isometric, No AI, Pixel Art, Roguelike, Singleplayer, Tower Defense |
| Languages | English |
More posts
- Update V1.1.1 notesFeb 15, 2026
- Update V1.1.0 notesFeb 12, 2026
- Update V1.0.2 notesJan 25, 2026
- Update V1.0.1 notesJan 01, 2026
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